![]() ![]() The gather rarity refers to how hard the source of the ingredient is to find in the wild. Items have 2 rarities: their gather rarity and their pricing rarity. If a potion making Check is failed, the original ingredients are returned, though gold spent is lost. The price of the product depends on its rarity and can be found in the table below. ![]() The price of ingredients used is subtracted from this price. This cost is paid up front once the production is started. Potions, poisons and other products have set prices based on their rarity. Learning a new recipe always succeeds, but does not result in any product. To become proficient and use the recipe requires time and money spent in experimentation, as indicated by the Recipes Table below. When you come across a new recipe, you add it to your recipes known. This also happens retroactively when becoming proficient with the tool after obtaining a higher proficiency bonus. ![]() If the player gets a higher proficiency bonus, they can instantly learn a new recipe without any cost or time investment. The table excludes Minor Potions, who are instead explained on page 22. This recipe must be of an appropriate level or lower, as indicated by the Discovering Recipes Table below. When your proficiency bonus increases, you can add a new recipe to your recipes known. Ingredients specifically listed are considered to be 1 unit (such as flowers, bunches, or vials) unless otherwise specified. The cost of a recipe includes any mundane ingredients and equipment, which are assumed to be included with the appropriate tool. An asterisk (*) next to a recipe means that the item is not an official item in D&D. ![]()
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